Players are dropped into the world of Green Language with opening track ‘Workship’. The player can navigate the game, and on reaching each golden monument landmark will unlock a new level and reveal a new track. Jump up from the island of jungle ruins to the track ‘Up Down ft. D Double E’, go round in circles in the maze to the soundtrack of ‘Lost ft. Redinho’, then fly through the air with ‘Raptor’ to ultimately reach the pyramid. Players successful in discovering the songs and completing the world are rewarded with a full stream of ‘Green Language’ before it’s release 25/26 August.
From Hunter Loftis (the developer):
“Beginning this project, I sat down with my girlfriend and listened to Green Language on loop, and we just closed our eyes and talked about the imagery evoked by each track. The album blends natural sounds with classic video-game electronica, so I wanted to build something that similarly combined digital effects with a sense of untamed nature. I drew especially strong inspiration from Adventure Time's palette and Minecraft's 8-bit rendering style. The game's dreamlike lighting system was designed to complement the surreal quality of Rustie's music.
Rustie's 'Green Language' is now available to preorder on,